Set 2, years before the events of the original Sacred, the plot centres around a struggle to control the world of Ancaria's most important resource: T-Energy. You are thrust into this world as either a follower of Light or Shadow, with subsequent events being determined by your choice. For example, choose a Light character and you will be attempting to stem the chaos and bring peace.
Go the other way and your destiny will be to further destabilise the situation. How you go about doing this will be familiar to anybody who's played a Diablo clone before. You left-click to attack enemies, loot their corpses for items that you can sell at a trader or keep for yourself, and you also obtain quests, which are completed by leftclicking on enemies, looting their corpses Each character, of which there are six, has a variety of unique abilities and specialities, meaning that there's substantial replay value if you're insane enough to want more.
You can even take your character online for PvP and co-op PvE action, if that takes your fancy. The major problem with this game is one of perception - if you don't mind hideously repetitive clicking, then you'll be in your element with Sacred 2. Likewise, if you don't mind a game mired in the worst kind of fantasy cliche, Sacred 2 will float your proverbial boat. But for the rest of us. Sacred 2 is a big step backwards for the RPG genre. Graphically pleasing as it is, the gameplay doesn't have that special something required to entice the outsider, which is a shame considering how much effort has been put into creating the universe.
Every other farmstead, sheltered glade or remote villa seems to have someone loitering around with a job needing doing, and while these quests are often quite banal - wander off, kill a bunch of monsters, wander back again - they do give you some sense of freedom.
Sacred's take on fantasy is also nice and stereotypical, and sure to please the average Conan aficionado. There are beautiful, buxom warrior maidens wearing metal thongs and suspenders. Since almost everything revolves around you slaughtering monsters, the combat system is paramount. Aspiring to incorporate tactical nuances, Sacred gives you a number of weapon slots and magical power slots.
By assigning different combinations of weapons and powers to each, you can easily swap from using a sword and shield to a bow, and from your lightning spell to some healing magic. The idea is that you can quickly adapt to a situation, or adopt new tactics? Unfortunately, this doesn't quite come off.
At the end of the day, you tend to rely on your most powerful weapon and a couple of powers exclusively. And essentially, like most games in this genre, fighting is just a matter of holding down the left button to slash at your foes, all the while keeping an eye on your health bar and your magical energy replenishment, ready to fire off another spell or down a healing potion when the moment is right.
Still, the game does look pretty good when the blades are flashing. Your spells invoke all manner of heavenly energies, spewing magical fire, calling down lashing lightning and blasting winds at your foes. The high-res visuals manage to conjure up plenty of minuscule gore - look closely and heads are lopped off, blood gushing from between the shoulders and limbs are severed with similarly graphic consequences. It's just a shame that these little details are somewhat lost, when you and 20 foes are crammed into an area in the centre of the screen not much bigger than your mouse cursor.
Although Sacred confines your viewpoint to an old-skool isometric perspective with no flexibility in angle or rotation, it manages to summon up a set of visuals that are particularly easy on the eye.
The environments are insanely detailed, each with its own distinctive feel, whether it be the footprints you leave behind in the sands of the deserts, the rain that lashes down in the forests or the bats that flap about in the catacombs. And if your graphics card permits, the resolution reaches spectacular levels, meaning that even when zoomed in on the closest level, the minutiae in the scenery remains clear. Despite these intricate visuals and environments however, Sacred doesn't convince that the world you're in is in any sense alive.
For 24 hours a day, the traders and blacksmiths are still standing out front, ready for business. Some of them even allow their children to play outside through the night, which we find particularly irresponsible. Enter any house, shop or even a Lord's chambers and you can rifle through any chests or boxes, nicking whatever you find and no-one will blink an eyelid.
Out in the wilds, the beasts and monsters hang around in groups, like gangs of odd-looking estate kids, loitering on street corners with nothing better to do. In their desire to pack everything with detail, the designers have also included a dazzling array of statistics; both for you, your opponents and even the items you find lying around.
This may appeal to the serious number-crunchers, but when a sword has 16 or even 20 different numeric parameters, deciding what the hell it's good for can be a tad difficult. We've all seen what Sacred has to offer in the many similar games that have gone before, not least the Diablo titles. But that doesn't stop it from being an enjoyable, extensive fighting fantasy romp. We'd like to say that it's something akin to a Diablo 3 , but the truth is it doesn't advance the genre anywhere near enough, rehashing it instead and serving up more of the same.
Bosses also get stronger in combat, gaining a more thoughtful AI due to the difficulty level. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents. Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts.
Sacred 3 Download PC Game. Sacred 3 screenshots:. Sometimes being a hero feels like a full-time job. You can select one of six character types in Sacred, including the gladiator, seraphim, and dark elf. You can't choose the gender of your character, so if you wish to play the dark elf, for example, your character is always male.
The game starts in a different place depending on the character type you selected. The gladiator starts in the arena, while the dark elf begins play near a cave. After that, the quests seem to be the same regardless of which race you choose. Sacred's game-world is huge, and most of it is available to the player from the beginning. As you wander around, you'll come across dozens of randomly generated quests. Most are small and within a short distance from the quest giver.
The quests vary and include delivery scenarios, rescuing a person or group of people and eliminating an enemy or group of enemies. Some of the quests have time limits, usually of a day. Bugs can make it impossible to finish certain quests, even after you've completed the actual goal.
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